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・ Stick It to Ya
・ Stick licensing
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・ Stick McGhee
・ Stick Men (prog band)
・ Stick Men (punk band)
・ Stick Men with Ray Guns
・ Stick number
・ Stick Orderly
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・ Stick pusher
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・ Stick shabti
・ Stick shaker
Stick Soldiers
・ Stick Sports
・ Stick Stickly
・ Stick style
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・ Stick to Drawing Comics, Monkey Brain!
・ Stick to Me
・ Stick to the Status Quo
・ Stick to Your Guns
・ Stick to Your Guns (film)
・ Stick to Your Vision
・ Stick Together
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・ Stick-built home
・ Stick-fighting


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Stick Soldiers : ウィキペディア英語版
Stick Soldiers

The ''Stick Soldiers'' series consists of a pair of keyboard-based, side-scrolling deathmatch shooters for the PC in which players control a pencil-drawn stick soldier with various weapons-ranging from the Uzi to the Grenade Launcher, Sniper Rifle, and Flamethrower—to destroy other stick soldiers in their attempt to reach the specified frag limit. In ''Stick Soldiers 2'' (abbreviated as "SS2"), rankings are point numbers, while the original ''Stick Soldiers'' ("SS," or "SS1") gives rankings as titles, with the first being "Cadet" and the last, "Fragmeister." Both games are generally very simple, and many players find that they quickly become repetitive. It is possible to create different sprites for all games, and the second allows modification of weapon attributes, new weapons, and new sounds. A third game was in slow development for many years beginning shortly after the release of SS2, which has since been abandoned.
The webmaster for the first two games' websites was "SuperRoy" (Andrew Vehlies). SS1 and SS2 were created by AdmiralBinary, now known as "fonger" (Tim Cowley) — who handled the games' C++ coding — and anti_ (Dylan Allison), the main artist and mapper of the games. Cowley left the team soon after releasing SS2, having Andrew Russell replace him, and BlackjacK (real name unknown) replaced SuperRoy as webmaster. Allison remained, creating images and level graphics, and Russell hired six new programmers to the team, which has since disbanded.
==Stick Soldiers 1==
The first Stick Soldiers game proved to be a major hit at Gamedev.net, where its production was enthusiastically observed. It used modifiable bitmap images and supported deathmatch with a primitive one-way CTF mode, later receiving (as a separate download) a red-vs.-blue Team version as another executable file. According to Cowley, it took only a few weeks to develop.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Stick Soldiers」の詳細全文を読む



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